GPU/D3D12: Implement VRAM write replacements
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@ -1,9 +1,10 @@
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#pragma once
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#include "common/dimensional_array.h"
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#include "common/d3d12/staging_texture.h"
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#include "common/d3d12/stream_buffer.h"
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#include "common/d3d12/texture.h"
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#include "common/dimensional_array.h"
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#include "gpu_hw.h"
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#include "texture_replacements.h"
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#include <array>
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#include <memory>
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#include <tuple>
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@ -46,6 +47,7 @@ private:
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enum : u32
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{
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MAX_PUSH_CONSTANTS_SIZE = 64,
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TEXTURE_REPLACEMENT_BUFFER_SIZE = 64 * 1024 * 1024,
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};
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void SetCapabilities();
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void DestroyResources();
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@ -64,6 +66,9 @@ private:
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bool CompilePipelines();
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void DestroyPipelines();
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bool CreateTextureReplacementStreamBuffer();
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bool BlitVRAMReplacementTexture(const TextureReplacementTexture* tex, u32 dst_x, u32 dst_y, u32 width, u32 height);
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ComPtr<ID3D12RootSignature> m_batch_root_signature;
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ComPtr<ID3D12RootSignature> m_single_sampler_root_signature;
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@ -99,4 +104,8 @@ private:
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// [depth_24][interlace_mode]
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DimensionalArray<ComPtr<ID3D12PipelineState>, 3, 2> m_display_pipelines;
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ComPtr<ID3D12PipelineState> m_copy_pipeline;
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D3D12::Texture m_vram_write_replacement_texture;
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D3D12::StreamBuffer m_texture_replacment_stream_buffer;
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};
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