GPU: Fix previous frame adaptive downsample leaking in
This commit is contained in:
@ -49,7 +49,8 @@ private:
|
||||
void DestroyResources();
|
||||
|
||||
ALWAYS_INLINE bool InRenderPass() const { return (m_current_render_pass != VK_NULL_HANDLE); }
|
||||
void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height);
|
||||
void BeginRenderPass(VkRenderPass render_pass, VkFramebuffer framebuffer, u32 x, u32 y, u32 width, u32 height,
|
||||
const VkClearValue* clear_value = nullptr);
|
||||
void BeginVRAMRenderPass();
|
||||
void EndRenderPass();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user