GPUDevice: Swap out glslang for shaderc

This commit is contained in:
Stenzek
2024-04-05 15:28:33 +10:00
parent e245884d16
commit 98241cb6ba
15 changed files with 499 additions and 353 deletions

View File

@@ -2,7 +2,6 @@
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "metal_device.h"
#include "spirv_compiler.h"
#include "common/align.h"
#include "common/assert.h"
@@ -16,6 +15,10 @@
#define FMT_EXCEPTIONS 0
#include "fmt/format.h"
#include "shaderc/shaderc.hpp"
#include "spirv-cross/spirv_cross.hpp"
#include "spirv-cross/spirv_msl.hpp"
#include <array>
#include <pthread.h>
@@ -56,7 +59,7 @@ static constexpr std::array<MTLPixelFormat, static_cast<u32>(GPUTexture::Format:
MTLPixelFormatBGR10A2Unorm, // RGB10A2
};
static unsigned s_next_bad_shader_id = 1;
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
static NSString* StringViewToNSString(const std::string_view& str)
{
@@ -615,18 +618,8 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromMSL(GPUShaderStage stage
{
LogNSError(error, "Failed to compile %s shader", GPUShader::GetStageName(stage));
auto fp = FileSystem::OpenManagedCFile(
Path::Combine(EmuFolders::DataRoot, fmt::format("bad_shader_{}.txt", s_next_bad_shader_id++)).c_str(), "wb");
if (fp)
{
std::fwrite(source.data(), source.size(), 1, fp.get());
std::fprintf(fp.get(), "\n\nCompile %s failed: %u\n", GPUShader::GetStageName(stage),
static_cast<u32>(error.code));
const char* utf_error = [error.description UTF8String];
std::fwrite(utf_error, std::strlen(utf_error), 1, fp.get());
}
const char* utf_error = [error.description UTF8String];
DumpBadShader(source, fmt::format("Error {}: {}", static_cast<u32>(error.code), utf_error ? utf_error : ""));
return {};
}
@@ -651,42 +644,90 @@ std::unique_ptr<GPUShader> MetalDevice::CreateShaderFromSource(GPUShaderStage st
const char* entry_point,
DynamicHeapArray<u8>* out_binary /* = nullptr */)
{
const u32 options = (m_debug_device ? SPIRVCompiler::DebugInfo : 0) | SPIRVCompiler::VulkanRules;
static constexpr bool dump_shaders = false;
if (std::strcmp(entry_point, "main") != 0)
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
shaderc_glsl_vertex_shader,
shaderc_glsl_fragment_shader,
shaderc_glsl_geometry_shader,
shaderc_glsl_compute_shader,
}};
// TODO: NOT thread safe, yet.
if (!s_shaderc_compiler)
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
shaderc::CompileOptions spv_options;
spv_options.SetSourceLanguage(shaderc_source_language_glsl);
spv_options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
if (m_debug_device)
{
Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
return {};
spv_options.SetOptimizationLevel(shaderc_optimization_level_zero);
spv_options.SetGenerateDebugInfo();
}
else
{
spv_options.SetOptimizationLevel(shaderc_optimization_level_performance);
}
std::optional<SPIRVCompiler::SPIRVCodeVector> spirv = SPIRVCompiler::CompileShader(stage, source, options);
if (!spirv.has_value())
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, spv_options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
Log_ErrorPrintf("Failed to compile shader to SPIR-V.");
const std::string errors = result.GetErrorMessage();
DumpBadShader(source, errors);
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
return {};
}
else if (result.GetNumWarnings() > 0)
{
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
}
std::optional<std::string> msl = SPIRVCompiler::CompileSPIRVToMSL(stage, spirv.value());
if (!msl.has_value())
spirv_cross::CompilerMSL compiler(result.cbegin(), std::distance(result.cbegin(), result.cend()));
spirv_cross::CompilerMSL::Options msl_options = compiler.get_msl_options();
msl_options.pad_fragment_output_components = true;
if (stage == GPUShaderStage::Fragment)
{
for (u32 i = 0; i < MAX_TEXTURE_SAMPLERS; i++)
{
spirv_cross::MSLResourceBinding rb;
rb.stage = spv::ExecutionModelFragment;
rb.desc_set = 1;
rb.binding = i;
rb.count = 1;
rb.msl_texture = i;
rb.msl_sampler = i;
rb.msl_buffer = i;
compiler.add_msl_resource_binding(rb);
}
}
compiler.set_msl_options(msl_options);
const std::string msl = compiler.compile();
if (msl.empty())
{
Log_ErrorPrintf("Failed to compile SPIR-V to MSL.");
return {};
}
if constexpr (dump_shaders)
{
DumpShader(s_next_bad_shader_id, "_input", source);
DumpShader(s_next_bad_shader_id, "_msl", msl.value());
s_next_bad_shader_id++;
static unsigned s_next_id = 0;
++s_next_id;
DumpShader(s_next_id, "_input", source);
DumpShader(s_next_id, "_msl", msl);
}
if (out_binary)
{
out_binary->resize(msl->size());
std::memcpy(out_binary->data(), msl->data(), msl->size());
out_binary->resize(msl.size());
std::memcpy(out_binary->data(), msl.data(), msl.size());
}
return CreateShaderFromMSL(stage, msl.value(), "main0");
return CreateShaderFromMSL(stage, msl, "main0");
}
MetalPipeline::MetalPipeline(id<MTLRenderPipelineState> pipeline, id<MTLDepthStencilState> depth, MTLCullMode cull_mode,