GPUDevice: Swap out glslang for shaderc
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@ -88,9 +88,6 @@
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<ClInclude Include="sdl_input_source.h" />
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<ClInclude Include="shadergen.h" />
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<ClInclude Include="shiftjis.h" />
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<ClInclude Include="spirv_compiler.h">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClInclude>
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<ClInclude Include="state_wrapper.h" />
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<ClInclude Include="cd_xa.h" />
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<ClInclude Include="vulkan_builders.h">
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@ -208,9 +205,6 @@
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<ClCompile Include="shadergen.cpp" />
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<ClCompile Include="shiftjis.cpp" />
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<ClCompile Include="page_fault_handler.cpp" />
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<ClCompile Include="spirv_compiler.cpp">
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<ExcludedFromBuild Condition="'$(Platform)'=='ARM64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="state_wrapper.cpp" />
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<ClCompile Include="cd_xa.cpp" />
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<ClCompile Include="vulkan_builders.cpp">
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@ -263,9 +257,6 @@
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<ProjectReference Include="..\..\dep\glad\glad.vcxproj" Condition="'$(Platform)'!='ARM64'">
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<Project>{43540154-9e1e-409c-834f-b84be5621388}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\dep\glslang\glslang.vcxproj" Condition="'$(Platform)'!='ARM64'">
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<Project>{7f909e29-4808-4bd9-a60c-56c51a3aaec2}</Project>
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</ProjectReference>
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<ProjectReference Include="..\common\common.vcxproj">
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<Project>{ee054e08-3799-4a59-a422-18259c105ffd}</Project>
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</ProjectReference>
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