GPUDevice: Swap out glslang for shaderc
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@@ -32,7 +32,6 @@
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<ClInclude Include="opengl_pipeline.h" />
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<ClInclude Include="opengl_stream_buffer.h" />
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<ClInclude Include="opengl_texture.h" />
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<ClInclude Include="spirv_compiler.h" />
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<ClInclude Include="vulkan_builders.h" />
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<ClInclude Include="vulkan_device.h" />
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<ClInclude Include="vulkan_entry_points.h" />
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@@ -117,7 +116,6 @@
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<ClCompile Include="opengl_pipeline.cpp" />
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<ClCompile Include="opengl_stream_buffer.cpp" />
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<ClCompile Include="opengl_texture.cpp" />
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<ClCompile Include="spirv_compiler.cpp" />
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<ClCompile Include="vulkan_builders.cpp" />
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<ClCompile Include="vulkan_device.cpp" />
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<ClCompile Include="vulkan_loader.cpp" />
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