GPUDevice: Swap out glslang for shaderc

This commit is contained in:
Stenzek
2024-04-05 15:28:33 +10:00
parent e245884d16
commit 98241cb6ba
15 changed files with 499 additions and 353 deletions

View File

@ -1,16 +1,19 @@
// SPDX-FileCopyrightText: 2019-2023 Connor McLaughlin <stenzek@gmail.com>
// SPDX-FileCopyrightText: 2019-2024 Connor McLaughlin <stenzek@gmail.com>
// SPDX-License-Identifier: (GPL-3.0 OR CC-BY-NC-ND-4.0)
#include "vulkan_pipeline.h"
#include "spirv_compiler.h"
#include "vulkan_builders.h"
#include "vulkan_device.h"
#include "common/assert.h"
#include "common/log.h"
#include "shaderc/shaderc.hpp"
Log_SetChannel(VulkanDevice);
static std::unique_ptr<shaderc::Compiler> s_shaderc_compiler;
VulkanShader::VulkanShader(GPUShaderStage stage, VkShaderModule mod) : GPUShader(stage), m_module(mod)
{
}
@ -45,29 +48,54 @@ std::unique_ptr<GPUShader> VulkanDevice::CreateShaderFromSource(GPUShaderStage s
const char* entry_point,
DynamicHeapArray<u8>* out_binary)
{
if (std::strcmp(entry_point, "main") != 0)
static constexpr const std::array<shaderc_shader_kind, static_cast<size_t>(GPUShaderStage::MaxCount)> stage_kinds = {{
shaderc_glsl_vertex_shader,
shaderc_glsl_fragment_shader,
shaderc_glsl_geometry_shader,
shaderc_glsl_compute_shader,
}};
// TODO: NOT thread safe, yet.
if (!s_shaderc_compiler)
s_shaderc_compiler = std::make_unique<shaderc::Compiler>();
shaderc::CompileOptions options;
options.SetSourceLanguage(shaderc_source_language_glsl);
options.SetTargetEnvironment(shaderc_target_env_vulkan, 0);
if (m_debug_device)
{
Log_ErrorPrintf("Entry point must be 'main', but got '%s' instead.", entry_point);
return {};
options.SetOptimizationLevel(shaderc_optimization_level_zero);
options.SetGenerateDebugInfo();
}
else
{
options.SetOptimizationLevel(shaderc_optimization_level_performance);
}
const u32 options = (m_debug_device ? SPIRVCompiler::DebugInfo : 0) | SPIRVCompiler::VulkanRules;
std::optional<SPIRVCompiler::SPIRVCodeVector> spirv = SPIRVCompiler::CompileShader(stage, source, options);
if (!spirv.has_value())
const shaderc::SpvCompilationResult result = s_shaderc_compiler->CompileGlslToSpv(
source.data(), source.length(), stage_kinds[static_cast<size_t>(stage)], "source", entry_point, options);
if (result.GetCompilationStatus() != shaderc_compilation_status_success)
{
Log_ErrorPrintf("Failed to compile shader to SPIR-V.");
const std::string errors = result.GetErrorMessage();
DumpBadShader(source, errors);
Log_ErrorFmt("Failed to compile shader to SPIR-V:\n{}", errors);
return {};
}
else if (result.GetNumWarnings() > 0)
{
Log_WarningFmt("Shader compiled with warnings:\n{}", result.GetErrorMessage());
}
const size_t spirv_size = spirv->size() * sizeof(SPIRVCompiler::SPIRVCodeType);
const size_t spirv_size = std::distance(result.cbegin(), result.cend()) * sizeof(*result.cbegin());
DebugAssert(spirv_size > 0);
if (out_binary)
{
out_binary->resize(spirv_size);
std::memcpy(out_binary->data(), spirv->data(), spirv_size);
std::copy(result.cbegin(), result.cend(), reinterpret_cast<uint32_t*>(out_binary->data()));
}
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(spirv->data()), spirv_size));
return CreateShaderFromBinary(stage, std::span<const u8>(reinterpret_cast<const u8*>(result.cbegin()), spirv_size));
}
//////////////////////////////////////////////////////////////////////////