GPU/ShaderGen: Use [unroll] for resolve loops

This commit is contained in:
Connor McLaughlin
2021-07-11 13:08:25 +10:00
parent 719710ef98
commit 98af6e7228
3 changed files with 11 additions and 3 deletions

View File

@ -1,4 +1,4 @@
#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 5;
static constexpr u32 SHADER_CACHE_VERSION = 6;