NoGUI: Merge in old branch and use base NoGUI class for SDL
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410
src/duckstation-nogui/nogui_host_interface.cpp
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410
src/duckstation-nogui/nogui_host_interface.cpp
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#include "nogui_host_interface.h"
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#include "common/assert.h"
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#include "common/byte_stream.h"
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#include "common/file_system.h"
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#include "common/log.h"
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#include "common/string_util.h"
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#include "core/controller.h"
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#include "core/gpu.h"
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#include "core/host_display.h"
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#include "core/system.h"
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#include "frontend-common/controller_interface.h"
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#include "frontend-common/fullscreen_ui.h"
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#include "frontend-common/icon.h"
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#include "frontend-common/imgui_fullscreen.h"
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#include "frontend-common/imgui_styles.h"
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#include "frontend-common/ini_settings_interface.h"
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#include "frontend-common/opengl_host_display.h"
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#include "frontend-common/vulkan_host_display.h"
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#include <cinttypes>
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#include <cmath>
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#include <imgui.h>
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#include <imgui_stdlib.h>
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Log_SetChannel(NoGUIHostInterface);
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#ifdef WIN32
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#include "frontend-common/d3d11_host_display.h"
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#endif
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NoGUIHostInterface::NoGUIHostInterface() = default;
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NoGUIHostInterface::~NoGUIHostInterface() = default;
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const char* NoGUIHostInterface::GetFrontendName() const
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{
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return "DuckStation NoGUI Frontend";
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}
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bool NoGUIHostInterface::Initialize()
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{
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// TODO: Make command line.
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m_fullscreen_ui_enabled = true;
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// we're always in batch mode for now
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m_command_line_flags.batch_mode = !m_fullscreen_ui_enabled;
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if (!CommonHostInterface::Initialize())
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return false;
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CreateImGuiContext();
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if (!CreatePlatformWindow())
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{
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Log_ErrorPrintf("Failed to create platform window");
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ImGui::DestroyContext();
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return false;
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}
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if (!CreateDisplay())
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{
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Log_ErrorPrintf("Failed to create host display");
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DestroyPlatformWindow();
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ImGui::DestroyContext();
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return false;
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}
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// process events to pick up controllers before updating input map
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PollAndUpdate();
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UpdateInputMap();
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return true;
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}
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void NoGUIHostInterface::Shutdown()
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{
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DestroySystem();
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CommonHostInterface::Shutdown();
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if (m_display)
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{
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DestroyDisplay();
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ImGui::DestroyContext();
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}
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DestroyPlatformWindow();
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}
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std::string NoGUIHostInterface::GetStringSettingValue(const char* section, const char* key,
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const char* default_value /*= ""*/)
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{
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return m_settings_interface->GetStringValue(section, key, default_value);
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}
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bool NoGUIHostInterface::GetBoolSettingValue(const char* section, const char* key, bool default_value /* = false */)
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{
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return m_settings_interface->GetBoolValue(section, key, default_value);
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}
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int NoGUIHostInterface::GetIntSettingValue(const char* section, const char* key, int default_value /* = 0 */)
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{
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return m_settings_interface->GetIntValue(section, key, default_value);
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}
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float NoGUIHostInterface::GetFloatSettingValue(const char* section, const char* key, float default_value /* = 0.0f */)
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{
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return m_settings_interface->GetFloatValue(section, key, default_value);
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}
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void NoGUIHostInterface::LoadSettings()
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{
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m_settings_interface = std::make_unique<INISettingsInterface>(GetSettingsFileName());
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CommonHostInterface::LoadSettings(*m_settings_interface.get());
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CommonHostInterface::FixIncompatibleSettings(false);
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}
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void NoGUIHostInterface::UpdateInputMap()
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{
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CommonHostInterface::UpdateInputMap(*m_settings_interface.get());
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}
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void NoGUIHostInterface::ApplySettings(bool display_osd_messages)
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{
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Settings old_settings(std::move(g_settings));
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CommonHostInterface::LoadSettings(*m_settings_interface.get());
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CommonHostInterface::ApplyGameSettings(display_osd_messages);
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CommonHostInterface::FixIncompatibleSettings(display_osd_messages);
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CheckForSettingsChanges(old_settings);
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}
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void NoGUIHostInterface::CreateImGuiContext()
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{
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ImGui::CreateContext();
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ImGui::GetIO().IniFilename = nullptr;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard | ImGuiConfigFlags_NavEnableGamepad;
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}
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void NoGUIHostInterface::OnPlatformWindowResized(u32 new_width, u32 new_height, float new_scale)
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{
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if (new_scale != ImGui::GetIO().DisplayFramebufferScale.x)
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{
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ImGui::GetIO().DisplayFramebufferScale = ImVec2(new_scale, new_scale);
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ImGui::GetStyle() = ImGuiStyle();
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ImGui::StyleColorsDarker();
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ImGui::GetStyle().ScaleAllSizes(new_scale);
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}
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if (ImGuiFullscreen::UpdateLayoutScale())
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{
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if (ImGuiFullscreen::UpdateFonts())
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{
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if (!m_display->UpdateImGuiFontTexture())
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Panic("Failed to update font texture");
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}
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}
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if (!System::IsShutdown())
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g_gpu->UpdateResolutionScale();
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}
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bool NoGUIHostInterface::CreateDisplay()
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{
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std::optional<WindowInfo> wi = GetPlatformWindowInfo();
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if (!wi)
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{
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ReportError("Failed to get platform window info");
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return false;
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}
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// imgui init from window
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ImGui::GetIO().DisplayFramebufferScale.x = wi->surface_scale;
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ImGui::GetIO().DisplayFramebufferScale.y = wi->surface_scale;
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ImGui::GetStyle() = ImGuiStyle();
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ImGui::GetStyle().ScaleAllSizes(wi->surface_scale);
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ImGui::StyleColorsDarker();
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Assert(!m_display);
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switch (g_settings.gpu_renderer)
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{
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case GPURenderer::HardwareVulkan:
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m_display = std::make_unique<FrontendCommon::VulkanHostDisplay>();
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break;
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case GPURenderer::HardwareOpenGL:
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#ifndef WIN32
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default:
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#endif
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m_display = std::make_unique<FrontendCommon::OpenGLHostDisplay>();
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break;
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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default:
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m_display = std::make_unique<FrontendCommon::D3D11HostDisplay>();
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break;
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#endif
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}
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if (!m_display->CreateRenderDevice(wi.value(), g_settings.gpu_adapter, g_settings.gpu_use_debug_device,
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g_settings.gpu_threaded_presentation) ||
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!m_display->InitializeRenderDevice(GetShaderCacheBasePath(), g_settings.gpu_use_debug_device,
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g_settings.gpu_threaded_presentation))
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{
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ReportError("Failed to create/initialize display render device");
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m_display->DestroyRenderDevice();
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m_display.reset();
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return false;
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}
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if (!m_display->CreateImGuiContext() ||
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(m_fullscreen_ui_enabled && !FullscreenUI::Initialize(this, m_settings_interface.get())) ||
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!m_display->UpdateImGuiFontTexture())
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{
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ReportError("Failed to initialize imgui/fonts/fullscreen UI");
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if (m_fullscreen_ui_enabled)
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FullscreenUI::Shutdown();
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m_display->DestroyImGuiContext();
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m_display->DestroyRenderDevice();
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m_display.reset();
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return false;
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}
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return true;
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}
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void NoGUIHostInterface::DestroyDisplay()
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{
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if (m_fullscreen_ui_enabled)
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FullscreenUI::Shutdown();
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if (m_display)
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{
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m_display->DestroyImGuiContext();
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m_display->DestroyRenderDevice();
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}
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m_display.reset();
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}
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bool NoGUIHostInterface::AcquireHostDisplay()
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{
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// Handle renderer switch if required.
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const HostDisplay::RenderAPI render_api = m_display->GetRenderAPI();
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bool needs_switch = false;
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switch (g_settings.gpu_renderer)
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{
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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needs_switch = (render_api != HostDisplay::RenderAPI::D3D11);
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break;
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#endif
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case GPURenderer::HardwareVulkan:
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needs_switch = (render_api != HostDisplay::RenderAPI::Vulkan);
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break;
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case GPURenderer::HardwareOpenGL:
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needs_switch = (render_api != HostDisplay::RenderAPI::OpenGL && render_api != HostDisplay::RenderAPI::OpenGLES);
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break;
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case GPURenderer::Software:
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default:
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needs_switch = false;
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break;
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}
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if (needs_switch)
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{
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ImGui::EndFrame();
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DestroyDisplay();
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// We need to recreate the window, otherwise bad things happen...
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DestroyPlatformWindow();
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if (!CreatePlatformWindow())
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Panic("Failed to recreate platform window on GPU renderer switch");
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if (!CreateDisplay())
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Panic("Failed to recreate display on GPU renderer switch");
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ImGui::NewFrame();
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}
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if (!CreateHostDisplayResources())
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return false;
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return true;
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}
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void NoGUIHostInterface::ReleaseHostDisplay()
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{
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ReleaseHostDisplayResources();
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// restore vsync, since we don't want to burn cycles at the menu
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m_display->SetVSync(true);
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}
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void NoGUIHostInterface::OnSystemCreated()
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{
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CommonHostInterface::OnSystemCreated();
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SystemCreated();
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}
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void NoGUIHostInterface::OnSystemPaused(bool paused)
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{
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CommonHostInterface::OnSystemPaused(paused);
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SystemPaused(paused);
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}
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void NoGUIHostInterface::OnSystemDestroyed()
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{
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CommonHostInterface::OnSystemDestroyed();
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ReportFormattedMessage("System shut down.");
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SystemDestroyed();
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}
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void NoGUIHostInterface::OnRunningGameChanged()
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{
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CommonHostInterface::OnRunningGameChanged();
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// TODO: Move to common
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if (g_settings.apply_game_settings)
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ApplySettings(true);
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}
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void NoGUIHostInterface::RequestExit()
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{
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m_quit_request = true;
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}
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void NoGUIHostInterface::PollAndUpdate()
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{
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CommonHostInterface::PollAndUpdate();
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if (m_controller_interface)
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m_controller_interface->PollEvents();
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}
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void NoGUIHostInterface::Run()
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{
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while (!m_quit_request)
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{
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RunCallbacks();
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PollAndUpdate();
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if (m_fullscreen_ui_enabled)
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FullscreenUI::SetImGuiNavInputs();
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ImGui::NewFrame();
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if (System::IsRunning())
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{
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if (m_display_all_frames)
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System::RunFrame();
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else
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System::RunFrames();
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UpdateControllerRumble();
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if (m_frame_step_request)
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{
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m_frame_step_request = false;
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PauseSystem(true);
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}
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}
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// rendering
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{
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DrawImGuiWindows();
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ImGui::Render();
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ImGui::EndFrame();
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m_display->Render();
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if (System::IsRunning())
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{
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System::UpdatePerformanceCounters();
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if (m_throttler_enabled)
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System::Throttle();
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}
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}
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}
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// Save state on exit so it can be resumed
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if (!System::IsShutdown())
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{
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if (g_settings.save_state_on_exit)
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SaveResumeSaveState();
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DestroySystem();
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}
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}
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void NoGUIHostInterface::RunLater(std::function<void()> callback)
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{
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std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
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m_queued_callbacks.push_back(std::move(callback));
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}
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void NoGUIHostInterface::RunCallbacks()
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{
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std::unique_lock<std::mutex> lock(m_queued_callbacks_lock);
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while (!m_queued_callbacks.empty())
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{
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auto callback = std::move(m_queued_callbacks.front());
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m_queued_callbacks.pop_front();
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lock.unlock();
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callback();
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lock.lock();
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}
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}
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