NoGUI: Merge in old branch and use base NoGUI class for SDL
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34
src/duckstation-nogui/win32_host_interface.h
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34
src/duckstation-nogui/win32_host_interface.h
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#pragma once
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#include "common/windows_headers.h"
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#include "nogui_host_interface.h"
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#include <memory>
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#include <vector>
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class Win32HostInterface final : public NoGUIHostInterface
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{
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public:
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Win32HostInterface();
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~Win32HostInterface();
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bool Initialize();
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void Shutdown();
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static std::unique_ptr<NoGUIHostInterface> Create();
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protected:
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bool CreatePlatformWindow() override;
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void DestroyPlatformWindow() override;
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std::optional<WindowInfo> GetPlatformWindowInfo() override;
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std::optional<HostKeyCode> GetHostKeyCode(const std::string_view key_code) const override;
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void PollAndUpdate() override;
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private:
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool RegisterWindowClass();
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void ProcessWin32Events();
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HWND m_hwnd{};
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};
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