Qt: Reduce game list jank after shutting down VM
Prevents progress bar briefly appearing, and the list scrolling to the top when you exit a game.
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@ -119,15 +119,15 @@ static std::string GetCustomPropertiesFile();
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static FileSystem::ManagedCFilePtr OpenMemoryCardTimestampCache(bool for_write);
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static bool UpdateMemcardTimestampCache(const MemcardTimestampCacheEntry& entry);
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} // namespace GameList
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static std::vector<GameList::Entry> s_entries;
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static EntryList s_entries;
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static std::recursive_mutex s_mutex;
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static GameList::CacheMap s_cache_map;
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static std::vector<GameList::MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
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static CacheMap s_cache_map;
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static std::vector<MemcardTimestampCacheEntry> s_memcard_timestamp_cache_entries;
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static bool s_game_list_loaded = false;
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} // namespace GameList
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const char* GameList::GetEntryTypeName(EntryType type)
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{
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static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
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@ -823,6 +823,13 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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CreateDiscSetEntries(played_time);
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}
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GameList::EntryList GameList::TakeEntryList()
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{
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EntryList ret = std::move(s_entries);
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s_entries = {};
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return ret;
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}
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void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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{
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std::unique_lock lock(s_mutex);
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