GameDatabase: Add deinterlacing mode override

This commit is contained in:
Stenzek
2024-07-17 20:55:28 +10:00
parent f1ca914512
commit 9a89ab3bab
2 changed files with 65 additions and 2 deletions

View File

@ -79,13 +79,14 @@ struct Entry
std::optional<s16> display_active_end_offset;
std::optional<s8> display_line_start_offset;
std::optional<s8> display_line_end_offset;
std::optional<DisplayDeinterlacingMode> display_deinterlacing_mode;
std::optional<GPULineDetectMode> gpu_line_detect_mode;
std::optional<u32> dma_max_slice_ticks;
std::optional<u32> dma_halt_ticks;
std::optional<u32> gpu_fifo_size;
std::optional<u32> gpu_max_run_ahead;
std::optional<float> gpu_pgxp_tolerance;
std::optional<float> gpu_pgxp_depth_threshold;
std::optional<GPULineDetectMode> gpu_line_detect_mode;
std::string disc_set_name;
std::vector<std::string> disc_set_serials;