GameDatabase: Add deinterlacing mode override
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@ -79,13 +79,14 @@ struct Entry
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std::optional<s16> display_active_end_offset;
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std::optional<s8> display_line_start_offset;
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std::optional<s8> display_line_end_offset;
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std::optional<DisplayDeinterlacingMode> display_deinterlacing_mode;
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std::optional<GPULineDetectMode> gpu_line_detect_mode;
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std::optional<u32> dma_max_slice_ticks;
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std::optional<u32> dma_halt_ticks;
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std::optional<u32> gpu_fifo_size;
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std::optional<u32> gpu_max_run_ahead;
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_depth_threshold;
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std::optional<GPULineDetectMode> gpu_line_detect_mode;
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std::string disc_set_name;
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std::vector<std::string> disc_set_serials;
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