System: Store game hash as well as serial
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@ -788,10 +788,11 @@ const char* Settings::GetConsoleRegionDisplayName(ConsoleRegion region)
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return s_console_region_display_names[static_cast<int>(region)];
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}
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static std::array<const char*, 4> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other"}};
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static std::array<const char*, 4> s_disc_region_display_names = {
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static std::array<const char*, 5> s_disc_region_names = {{"NTSC-J", "NTSC-U", "PAL", "Other", "Non-PS1"}};
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static std::array<const char*, 5> s_disc_region_display_names = {
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{TRANSLATABLE("DiscRegion", "NTSC-J (Japan)"), TRANSLATABLE("DiscRegion", "NTSC-U/C (US, Canada)"),
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TRANSLATABLE("DiscRegion", "PAL (Europe, Australia)"), TRANSLATABLE("DiscRegion", "Other")}};
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TRANSLATABLE("DiscRegion", "PAL (Europe, Australia)"), TRANSLATABLE("DiscRegion", "Other"),
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TRANSLATABLE("DiscRegion", "Non-PS1")}};
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std::optional<DiscRegion> Settings::ParseDiscRegionName(const char* str)
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{
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