System: Store game hash as well as serial
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@ -1284,8 +1284,8 @@ void MainWindow::onViewGamePropertiesActionTriggered()
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if (!s_system_valid)
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return;
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const std::string& path = System::GetRunningPath();
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const std::string& serial = System::GetRunningSerial();
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const std::string& path = System::GetDiscPath();
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const std::string& serial = System::GetGameSerial();
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if (path.empty() || serial.empty())
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return;
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