System: Store game hash as well as serial
This commit is contained in:
@ -1116,11 +1116,11 @@ void EmuThread::loadState(bool global, qint32 slot)
|
||||
}
|
||||
|
||||
// shouldn't even get here if we don't have a running game
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
return;
|
||||
|
||||
bootOrLoadState(global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot));
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot));
|
||||
}
|
||||
|
||||
void EmuThread::saveState(const QString& filename, bool block_until_done /* = false */)
|
||||
@ -1147,11 +1147,11 @@ void EmuThread::saveState(bool global, qint32 slot, bool block_until_done /* = f
|
||||
return;
|
||||
}
|
||||
|
||||
if (!global && System::GetRunningSerial().empty())
|
||||
if (!global && System::GetGameSerial().empty())
|
||||
return;
|
||||
|
||||
System::SaveState((global ? System::GetGlobalSaveStateFileName(slot) :
|
||||
System::GetGameSaveStateFileName(System::GetRunningSerial(), slot))
|
||||
System::GetGameSaveStateFileName(System::GetGameSerial(), slot))
|
||||
.c_str(),
|
||||
g_settings.create_save_state_backups);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user