System: Store game hash as well as serial
This commit is contained in:
@@ -470,7 +470,7 @@ void Achievements::Initialize()
|
||||
s_logged_in = (!s_username.empty() && !s_api_token.empty());
|
||||
|
||||
if (System::IsValid())
|
||||
GameChanged(System::GetRunningPath(), nullptr);
|
||||
GameChanged(System::GetDiscPath(), nullptr);
|
||||
}
|
||||
|
||||
void Achievements::UpdateSettings(const Settings& old_config)
|
||||
@@ -2142,7 +2142,7 @@ void Achievements::RAIntegration::RACallbackRebuildMenu()
|
||||
|
||||
void Achievements::RAIntegration::RACallbackEstimateTitle(char* buf)
|
||||
{
|
||||
StringUtil::Strlcpy(buf, System::GetRunningTitle(), 256);
|
||||
StringUtil::Strlcpy(buf, System::GetGameTitle(), 256);
|
||||
}
|
||||
|
||||
void Achievements::RAIntegration::RACallbackResetEmulator()
|
||||
|
||||
Reference in New Issue
Block a user