Refactoring settings/support changing GPU renderer at runtime
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@@ -32,10 +32,7 @@ public:
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void Execute(TickCount ticks);
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// Render statistics debug window.
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void DrawDebugWindow();
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// Manipulating debug options.
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void DrawDebugMenu();
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void DrawDebugStateWindow();
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// External input from CD controller.
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void AddCDAudioSample(s16 left, s16 right)
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@@ -277,7 +274,6 @@ private:
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DMA* m_dma = nullptr;
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InterruptController* m_interrupt_controller = nullptr;
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AudioStream* m_audio_stream = nullptr;
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bool m_show_spu_state = false;
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SPUCNT m_SPUCNT = {};
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SPUSTAT m_SPUSTAT = {};
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