Refactoring settings/support changing GPU renderer at runtime

This commit is contained in:
Connor McLaughlin
2019-10-26 12:55:56 +10:00
parent ca48b21ffc
commit 9b56499afa
20 changed files with 281 additions and 189 deletions

View File

@ -292,16 +292,8 @@ void Timers::UpdateDowncount()
m_system->SetDowncount(min_ticks);
}
void Timers::DrawDebugMenu()
void Timers::DrawDebugStateWindow()
{
ImGui::MenuItem("Timers", nullptr, &m_debug_show_state);
}
void Timers::DrawDebugWindow()
{
if (!m_debug_show_state)
return;
static constexpr u32 NUM_COLUMNS = 10;
static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
{"#", "Value", "Target", "Sync", "Reset", "IRQ", "IRQRepeat", "IRQToggle", "Clock Source", "Reached"}};
@ -313,7 +305,7 @@ void Timers::DrawDebugWindow()
{{"SysClk", "DotClk", "SysClk/8", "SysClk/8"}}}};
ImGui::SetNextWindowSize(ImVec2(800, 100), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Timer State", &m_debug_show_state))
if (!ImGui::Begin("Timer State", &m_system->GetSettings().debugging.show_timers_state))
{
ImGui::End();
return;