Refactoring settings/support changing GPU renderer at runtime
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@ -292,16 +292,8 @@ void Timers::UpdateDowncount()
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m_system->SetDowncount(min_ticks);
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}
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void Timers::DrawDebugMenu()
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void Timers::DrawDebugStateWindow()
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{
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ImGui::MenuItem("Timers", nullptr, &m_debug_show_state);
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}
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void Timers::DrawDebugWindow()
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{
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if (!m_debug_show_state)
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return;
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static constexpr u32 NUM_COLUMNS = 10;
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static constexpr std::array<const char*, NUM_COLUMNS> column_names = {
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{"#", "Value", "Target", "Sync", "Reset", "IRQ", "IRQRepeat", "IRQToggle", "Clock Source", "Reached"}};
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@ -313,7 +305,7 @@ void Timers::DrawDebugWindow()
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{{"SysClk", "DotClk", "SysClk/8", "SysClk/8"}}}};
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ImGui::SetNextWindowSize(ImVec2(800, 100), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin("Timer State", &m_debug_show_state))
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if (!ImGui::Begin("Timer State", &m_system->GetSettings().debugging.show_timers_state))
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{
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ImGui::End();
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return;
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