Refactoring settings/support changing GPU renderer at runtime
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@@ -82,6 +82,8 @@ private:
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void DrawPoweredOffWindow();
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void DrawAboutWindow();
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void DrawOSDMessages();
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void DrawDebugMenu();
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void DrawDebugWindows();
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SDL_Window* m_window = nullptr;
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SDL_GLContext m_gl_context = nullptr;
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