Vulkan: Use Vulkan Memory Allocator
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@ -1,6 +1,5 @@
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#pragma once
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#include "common/dimensional_array.h"
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#include "common/vulkan/staging_texture.h"
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#include "common/vulkan/stream_buffer.h"
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#include "common/vulkan/texture.h"
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#include "gpu_hw.h"
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@ -100,7 +99,6 @@ private:
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Vulkan::Texture m_vram_depth_texture;
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Vulkan::Texture m_vram_read_texture;
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Vulkan::Texture m_vram_readback_texture;
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Vulkan::StagingTexture m_vram_readback_staging_texture;
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Vulkan::Texture m_display_texture;
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bool m_use_ssbos_for_vram_writes = false;
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