InputManager: Remove unused pointer type
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@ -273,7 +273,7 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
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}
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// clang-format off
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{"Pointer", TRANSLATE_NOOP("GunCon", "Pointer/Aiming"), ICON_PF_MOUSE, static_cast<u32>(GunCon::Binding::ButtonCount), InputBindingInfo::Type::AbsolutePointer, GenericInputBinding::Unknown},
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{"Pointer", TRANSLATE_NOOP("GunCon", "Pointer/Aiming"), ICON_PF_MOUSE, static_cast<u32>(GunCon::Binding::ButtonCount), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown},
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BUTTON("Trigger", TRANSLATE_NOOP("GunCon", "Trigger"), ICON_PF_CROSS, GunCon::Binding::Trigger, GenericInputBinding::R2),
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BUTTON("ShootOffscreen", TRANSLATE_NOOP("GunCon", "Shoot Offscreen"), nullptr, GunCon::Binding::ShootOffscreen, GenericInputBinding::L2),
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BUTTON("A", TRANSLATE_NOOP("GunCon", "A"), ICON_PF_BUTTON_A, GunCon::Binding::A, GenericInputBinding::Cross),
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