InputManager: Remove unused pointer type

This commit is contained in:
Stenzek
2024-08-24 14:23:32 +10:00
parent f0deab2131
commit 9dd83c4f9f
7 changed files with 9 additions and 12 deletions

View File

@ -273,7 +273,7 @@ static const Controller::ControllerBindingInfo s_binding_info[] = {
}
// clang-format off
{"Pointer", TRANSLATE_NOOP("GunCon", "Pointer/Aiming"), ICON_PF_MOUSE, static_cast<u32>(GunCon::Binding::ButtonCount), InputBindingInfo::Type::AbsolutePointer, GenericInputBinding::Unknown},
{"Pointer", TRANSLATE_NOOP("GunCon", "Pointer/Aiming"), ICON_PF_MOUSE, static_cast<u32>(GunCon::Binding::ButtonCount), InputBindingInfo::Type::Pointer, GenericInputBinding::Unknown},
BUTTON("Trigger", TRANSLATE_NOOP("GunCon", "Trigger"), ICON_PF_CROSS, GunCon::Binding::Trigger, GenericInputBinding::R2),
BUTTON("ShootOffscreen", TRANSLATE_NOOP("GunCon", "Shoot Offscreen"), nullptr, GunCon::Binding::ShootOffscreen, GenericInputBinding::L2),
BUTTON("A", TRANSLATE_NOOP("GunCon", "A"), ICON_PF_BUTTON_A, GunCon::Binding::A, GenericInputBinding::Cross),