SDL: Use controller interface from frontend-common
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@ -101,14 +101,6 @@ private:
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void UpdateKeyboardControllerMapping();
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bool HandleSDLKeyEventForController(const SDL_Event* event);
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bool OpenGameController(int index);
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bool CloseGameController(int index);
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void CloseGameControllers();
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void UpdateControllerControllerMapping();
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void HandleSDLControllerAxisEventForController(const SDL_Event* event);
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void HandleSDLControllerButtonEventForController(const SDL_Event* event);
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void UpdateControllerRumble();
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void DrawMainMenuBar();
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void DrawQuickSettingsMenu();
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void DrawDebugMenu();
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@ -123,10 +115,6 @@ private:
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KeyboardControllerActionMap m_keyboard_button_mapping;
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std::map<int, ControllerData> m_sdl_controllers;
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std::array<s32, SDL_CONTROLLER_AXIS_MAX> m_controller_axis_mapping{};
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std::array<s32, SDL_CONTROLLER_BUTTON_MAX> m_controller_button_mapping{};
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u32 m_update_settings_event_id = 0;
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bool m_quit_request = false;
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