GPU/HW: Add D3D11 renderer and refactor host interface/display

This commit is contained in:
Connor McLaughlin
2019-11-04 00:39:48 +10:00
parent f244da86a2
commit 9de9cf3be2
30 changed files with 2101 additions and 415 deletions

View File

@ -1,13 +1,10 @@
#pragma once
#include "common/gl/texture.h"
#include "gpu.h"
#include <array>
#include <memory>
#include <vector>
namespace GL {
class Texture;
}
class HostDisplayTexture;
class GPU_SW final : public GPU
{
@ -15,7 +12,8 @@ public:
GPU_SW();
~GPU_SW() override;
bool Initialize(System* system, DMA* dma, InterruptController* interrupt_controller, Timers* timers) override;
bool Initialize(HostDisplay* host_display, System* system, DMA* dma, InterruptController* interrupt_controller,
Timers* timers) override;
void Reset() override;
u16 GetPixel(u32 x, u32 y) const { return m_vram[VRAM_WIDTH * y + x]; }
@ -58,13 +56,14 @@ protected:
static bool IsClockwiseWinding(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
void ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y, bool dithering);
void ShadePixel(RenderCommand rc, u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y,
bool dithering);
void DrawTriangle(RenderCommand rc, const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
void DrawRectangle(RenderCommand rc, s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b,
u8 origin_texcoord_x, u8 origin_texcoord_y);
std::unique_ptr<GL::Texture> m_display_texture;
std::vector<u32> m_display_texture_buffer;
std::unique_ptr<HostDisplayTexture> m_display_texture;
std::array<SWVertex, MAX_VERTICES_PER_POLYGON> m_vertex_buffer;
std::array<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram;