GPU/HW: Add D3D11 renderer and refactor host interface/display
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@ -1,12 +1,10 @@
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#pragma once
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#include "types.h"
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#include "settings.h"
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#include <memory>
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class AudioStream;
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namespace GL {
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class Texture;
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}
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class HostDisplay;
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class System;
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@ -20,7 +18,8 @@ public:
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bool InitializeSystem(const char* filename, const char* exp1_filename);
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, float aspect_ratio) = 0;
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virtual HostDisplay* GetDisplay() const = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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@ -32,4 +31,6 @@ public:
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protected:
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std::unique_ptr<AudioStream> m_audio_stream;
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std::unique_ptr<System> m_system;
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Settings m_settings;
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};
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