InputManager: Support multiple mice via raw input
Only on Windows for now.
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@@ -37,7 +37,7 @@ public:
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void Reset() override;
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bool DoState(StateWrapper& sw, bool apply_input_state) override;
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void LoadSettings(SettingsInterface& si, const char* section) override;
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void LoadSettings(SettingsInterface& si, const char* section, bool initial) override;
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float GetBindState(u32 index) const override;
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void SetBindState(u32 index, float value) override;
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@@ -80,6 +80,7 @@ private:
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u16 m_position_y = 0;
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bool m_shoot_offscreen = false;
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bool m_has_relative_binds = false;
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u8 m_cursor_index = 0;
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TransferState m_transfer_state = TransferState::Idle;
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};
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