InputManager: Support multiple mice via raw input
Only on Windows for now.
This commit is contained in:
@ -40,7 +40,7 @@ public:
|
||||
void Reset() override;
|
||||
bool DoState(StateWrapper& sw, bool apply_input_state) override;
|
||||
|
||||
void LoadSettings(SettingsInterface& si, const char* section) override;
|
||||
void LoadSettings(SettingsInterface& si, const char* section, bool initial) override;
|
||||
|
||||
float GetBindState(u32 index) const override;
|
||||
void SetBindState(u32 index, float value) override;
|
||||
@ -100,6 +100,7 @@ private:
|
||||
TimingEvent m_irq_event;
|
||||
|
||||
bool m_has_relative_binds = false;
|
||||
u8 m_cursor_index = 0;
|
||||
float m_relative_pos[4] = {};
|
||||
|
||||
std::string m_cursor_path;
|
||||
|
||||
Reference in New Issue
Block a user