InputManager: Support multiple mice via raw input
Only on Windows for now.
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@ -345,9 +345,9 @@ const Controller::ControllerInfo NeGcon::INFO = {
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ControllerType::NeGcon, "NeGcon", TRANSLATE_NOOP("ControllerType", "NeGcon"), ICON_PF_GAMEPAD,
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s_binding_info, s_settings, Controller::VibrationCapabilities::NoVibration};
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void NeGcon::LoadSettings(SettingsInterface& si, const char* section)
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void NeGcon::LoadSettings(SettingsInterface& si, const char* section, bool initial)
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{
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Controller::LoadSettings(si, section);
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Controller::LoadSettings(si, section, initial);
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m_steering_modifier = {
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.deadzone = si.GetFloatValue(section, "SteeringDeadzone", DEFAULT_STEERING_MODIFIER.deadzone),
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.saturation = si.GetFloatValue(section, "SteeringSaturation", DEFAULT_STEERING_MODIFIER.saturation),
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