InputManager: Support multiple mice via raw input
Only on Windows for now.
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@ -176,7 +176,6 @@ static void UpdateRunningGame(const std::string_view path, CDImage* image, bool
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static bool CheckForSBIFile(CDImage* image, Error* error);
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static void UpdateControllers();
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static void UpdateControllerSettings();
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static void ResetControllers();
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static void UpdatePerGameMemoryCards();
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static std::unique_ptr<MemoryCard> GetMemoryCardForSlot(u32 slot, MemoryCardType type);
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@ -1459,6 +1458,7 @@ void System::PauseSystem(bool paused)
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FullscreenUI::OnSystemPaused();
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InputManager::PauseVibration();
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InputManager::UpdateHostMouseMode();
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Achievements::OnSystemPaused(true);
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@ -1478,6 +1478,8 @@ void System::PauseSystem(bool paused)
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{
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FullscreenUI::OnSystemResumed();
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InputManager::UpdateHostMouseMode();
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Achievements::OnSystemPaused(false);
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if (g_settings.inhibit_screensaver)
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@ -1732,6 +1734,8 @@ bool System::BootSystem(SystemBootParameters parameters, Error* error)
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FullscreenUI::OnSystemStarted();
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InputManager::UpdateHostMouseMode();
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if (g_settings.inhibit_screensaver)
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PlatformMisc::SuspendScreensaver();
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@ -1891,6 +1895,7 @@ void System::DestroySystem()
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FullscreenUI::OnSystemDestroyed();
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InputManager::PauseVibration();
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InputManager::UpdateHostMouseMode();
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if (g_settings.inhibit_screensaver)
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PlatformMisc::ResumeScreensaver();
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@ -3548,7 +3553,7 @@ void System::UpdateControllers()
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std::unique_ptr<Controller> controller = Controller::Create(type, i);
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if (controller)
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{
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controller->LoadSettings(*Host::GetSettingsInterface(), Controller::GetSettingsSection(i).c_str());
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controller->LoadSettings(*Host::GetSettingsInterface(), Controller::GetSettingsSection(i).c_str(), true);
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Pad::SetController(i, std::move(controller));
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}
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}
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@ -3563,7 +3568,7 @@ void System::UpdateControllerSettings()
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{
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Controller* controller = Pad::GetController(i);
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if (controller)
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controller->LoadSettings(*Host::GetSettingsInterface(), Controller::GetSettingsSection(i).c_str());
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controller->LoadSettings(*Host::GetSettingsInterface(), Controller::GetSettingsSection(i).c_str(), false);
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}
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}
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