InputManager: Support multiple mice via raw input
Only on Windows for now.
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@ -269,6 +269,8 @@ void InputBindingDialog::saveListToSettings()
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else
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Host::DeleteBaseSettingValue(m_section_name.c_str(), m_key_name.c_str());
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Host::CommitBaseSettingChanges();
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if (m_bind_type == InputBindingInfo::Type::Pointer || m_bind_type == InputBindingInfo::Type::AbsolutePointer)
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g_emu_thread->updateControllerSettings();
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g_emu_thread->reloadInputBindings();
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}
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}
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