GPU: Clamp UVs to active rect when presenting
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@ -12,7 +12,7 @@ public:
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~GPUShaderGen();
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std::string GenerateDisplayVertexShader();
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std::string GenerateDisplayFragmentShader();
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std::string GenerateDisplayFragmentShader(bool clamp_uv);
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std::string GenerateDisplaySharpBilinearFragmentShader();
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private:
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