GPU: Clamp UVs to active rect when presenting

This commit is contained in:
Stenzek
2023-09-02 19:22:29 +10:00
parent 4588f9ee9f
commit 9e8ff3969e
3 changed files with 31 additions and 16 deletions

View File

@ -12,7 +12,7 @@ public:
~GPUShaderGen();
std::string GenerateDisplayVertexShader();
std::string GenerateDisplayFragmentShader();
std::string GenerateDisplayFragmentShader(bool clamp_uv);
std::string GenerateDisplaySharpBilinearFragmentShader();
private: