GPU: Eliminate temporary buffer when reading back
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@ -34,7 +34,7 @@ protected:
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u8 texcoord_x, texcoord_y;
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};
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer) override;
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void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
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void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
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void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
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void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
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