GPU/OpenGL: Remove now-unnecessary geometry shader check
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@ -107,7 +107,6 @@ private:
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u32 m_max_texture_buffer_size = 0;
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bool m_supports_texture_buffer = false;
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bool m_supports_geometry_shaders = false;
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bool m_use_ssbo_for_vram_writes = false;
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GLenum m_current_depth_test = 0;
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