GPU/HW: Use GSVector instead of Rectangle
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@ -134,8 +134,8 @@ public:
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bool CheckTargets(GPUTexture::Format target_format, u32 target_width, u32 target_height,
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ProgressCallback* progress = nullptr);
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bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, s32 final_left, s32 final_top,
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s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height);
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bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, const GSVector4i final_rect,
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s32 orig_width, s32 orig_height, s32 native_width, s32 native_height);
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private:
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void ClearStagesWithError(const Error& error);
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