GPU/HW: Use GSVector instead of Rectangle
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@ -7,7 +7,7 @@
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#include "gpu_texture.h"
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#include "common/rectangle.h"
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#include "common/gsvector.h"
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#include "common/settings_interface.h"
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#include "common/timer.h"
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#include "common/types.h"
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@ -49,9 +49,9 @@ public:
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virtual bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) = 0;
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virtual bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, s32 final_left,
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s32 final_top, s32 final_width, s32 final_height, s32 orig_width, s32 orig_height,
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s32 native_width, s32 native_height, u32 target_width, u32 target_height) = 0;
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virtual bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, GSVector4i final_rect,
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s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) = 0;
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protected:
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static void ParseKeyValue(std::string_view line, std::string_view* key, std::string_view* value);
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