GPU/HW: Use GSVector instead of Rectangle

This commit is contained in:
Stenzek
2024-06-01 17:04:35 +10:00
parent ef152c47a6
commit 9ef7e8c5d0
28 changed files with 586 additions and 538 deletions

View File

@ -31,9 +31,9 @@ public:
bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, s32 final_left, s32 final_top,
s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height,
u32 target_width, u32 target_height) override;
bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, GSVector4i final_rect,
s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
u32 target_height) override;
private:
using TextureID = s32;