GPU/HW: Use GSVector instead of Rectangle
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@ -31,9 +31,9 @@ public:
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bool ResizeOutput(GPUTexture::Format format, u32 width, u32 height) override;
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bool CompilePipeline(GPUTexture::Format format, u32 width, u32 height, ProgressCallback* progress) override;
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bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, s32 final_left, s32 final_top,
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s32 final_width, s32 final_height, s32 orig_width, s32 orig_height, s32 native_width, s32 native_height,
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u32 target_width, u32 target_height) override;
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bool Apply(GPUTexture* input_color, GPUTexture* input_depth, GPUTexture* final_target, GSVector4i final_rect,
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s32 orig_width, s32 orig_height, s32 native_width, s32 native_height, u32 target_width,
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u32 target_height) override;
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private:
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using TextureID = s32;
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