Common: DynamicHeapArray/FixedHeapArray
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@ -355,7 +355,7 @@ protected:
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SmoothingUBOData GetSmoothingUBO(u32 level, u32 left, u32 top, u32 width, u32 height, u32 tex_width,
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u32 tex_height) const;
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HeapArray<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram_shadow;
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FixedHeapArray<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram_shadow;
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std::unique_ptr<GPU_SW_Backend> m_sw_renderer;
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BatchVertex* m_batch_start_vertex_ptr = nullptr;
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