Common: DynamicHeapArray/FixedHeapArray

This commit is contained in:
Stenzek
2023-08-19 13:52:51 +10:00
parent 7b4cbe3007
commit a00a4391ca
7 changed files with 264 additions and 13 deletions

View File

@ -60,7 +60,7 @@ protected:
GPUTexture* GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format);
HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
std::unique_ptr<GPUTexture> m_display_texture;