Common: DynamicHeapArray/FixedHeapArray
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@ -60,7 +60,7 @@ protected:
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GPUTexture* GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format);
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HeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
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GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
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GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
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std::unique_ptr<GPUTexture> m_display_texture;
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