SDL: Reimplement improved fullscreen toggling

This commit is contained in:
Connor McLaughlin
2020-02-28 16:59:46 +10:00
parent f03de090c4
commit a0a0cd48fa
4 changed files with 30 additions and 27 deletions

View File

@ -139,6 +139,8 @@ std::tuple<u32, u32> OpenGLHostDisplay::GetWindowSize() const
void OpenGLHostDisplay::WindowResized()
{
SDL_GetWindowSize(m_window, &m_window_width, &m_window_height);
ImGui::GetIO().DisplaySize.x = static_cast<float>(m_window_width);
ImGui::GetIO().DisplaySize.y = static_cast<float>(m_window_height);
}
const char* OpenGLHostDisplay::GetGLSLVersionString() const