Qt: Allow binding keyboard keys via fullscreen UI
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@ -306,27 +306,25 @@ void SDLHostInterface::HandleSDLEvent(const SDL_Event* event)
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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// Binding mode
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if (m_fullscreen_ui_enabled && m_controller_interface && m_controller_interface->HasHook() &&
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event->key.repeat == 0)
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{
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String keyName;
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if (!SDLKeyNames::KeyEventToString(event, keyName))
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{
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break;
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}
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const bool pressed = (event->type == SDL_KEYDOWN);
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const bool pressed = (event->type == SDL_KEYDOWN);
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if (FullscreenUI::HandleKeyboardBinding(keyName, pressed))
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// Binding mode
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if (m_fullscreen_ui_enabled && FullscreenUI::IsBindingInput())
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{
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if (event->key.repeat > 0)
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return;
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TinyString key_string;
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if (SDLKeyNames::KeyEventToString(event, key_string))
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{
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break;
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if (FullscreenUI::HandleKeyboardBinding(key_string, pressed))
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return;
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}
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}
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if (!ImGui::GetIO().WantCaptureKeyboard && event->key.repeat == 0)
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{
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const u32 code = SDLKeyNames::KeyEventToInt(event);
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const bool pressed = (event->type == SDL_KEYDOWN);
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HandleHostKeyEvent(code & SDLKeyNames::KEY_MASK, code & SDLKeyNames::MODIFIER_MASK, pressed);
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}
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}
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