GPUDevice: Add support for VRR and relaxed vsync
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@@ -124,12 +124,15 @@ bool MetalDevice::GetHostRefreshRate(float* refresh_rate)
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return GPUDevice::GetHostRefreshRate(refresh_rate);
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}
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void MetalDevice::SetVSync(bool enabled)
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void MetalDevice::SetSyncMode(DisplaySyncMode mode)
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{
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m_vsync_enabled = enabled;
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m_sync_mode = mode;
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if (m_layer != nil)
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{
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const bool enabled = (mode == DisplaySyncMode::VSync || mode == DisplaySyncMode::VSyncRelaxed);
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[m_layer setDisplaySyncEnabled:enabled];
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}
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}
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bool MetalDevice::CreateDevice(const std::string_view& adapter, bool threaded_presentation,
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@@ -382,7 +385,8 @@ bool MetalDevice::CreateLayer()
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}
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});
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[m_layer setDisplaySyncEnabled:m_vsync_enabled];
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const bool sync_enabled = (m_sync_mode == DisplaySyncMode::VSync || m_sync_mode == DisplaySyncMode::VSyncRelaxed);
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[m_layer setDisplaySyncEnabled:sync_enabled];
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DebugAssert(m_layer_pass_desc == nil);
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m_layer_pass_desc = [[MTLRenderPassDescriptor renderPassDescriptor] retain];
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