GPUDevice: Add support for VRR and relaxed vsync
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@@ -25,7 +25,7 @@ public:
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static void DestroyVulkanSurface(VkInstance instance, WindowInfo* wi, VkSurfaceKHR surface);
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// Create a new swap chain from a pre-existing surface.
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static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
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static std::unique_ptr<VulkanSwapChain> Create(const WindowInfo& wi, VkSurfaceKHR surface, DisplaySyncMode sync_mode,
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std::optional<bool> exclusive_fullscreen_control);
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ALWAYS_INLINE VkSurfaceKHR GetSurface() const { return m_surface; }
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@@ -60,9 +60,12 @@ public:
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}
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// Returns true if the current present mode is synchronizing (adaptive or hard).
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ALWAYS_INLINE bool IsPresentModeSynchronizing() const { return (m_vsync_mode /*!= VsyncMode::Off*/); }
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ALWAYS_INLINE bool IsPresentModeSynchronizing() const
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{
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return (m_actual_present_mode == VK_PRESENT_MODE_FIFO_KHR ||
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m_actual_present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR);
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}
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VkRenderPass GetRenderPass(VkAttachmentLoadOp load_op) const;
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VkResult AcquireNextImage();
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void ReleaseCurrentImage();
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@@ -70,19 +73,18 @@ public:
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bool ResizeSwapChain(u32 new_width = 0, u32 new_height = 0, float new_scale = 1.0f);
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// Change vsync enabled state. This may fail as it causes a swapchain recreation.
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bool SetVSync(bool mode);
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bool SetSyncMode(DisplaySyncMode mode);
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private:
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VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, bool vsync,
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VulkanSwapChain(const WindowInfo& wi, VkSurfaceKHR surface, VkPresentModeKHR requested_present_mode,
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std::optional<bool> exclusive_fullscreen_control);
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static std::optional<VkSurfaceFormatKHR> SelectSurfaceFormat(VkSurfaceKHR surface);
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static std::optional<VkPresentModeKHR> SelectPresentMode(VkSurfaceKHR surface, bool vsync);
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static std::optional<VkPresentModeKHR> SelectPresentMode(VkSurfaceKHR surface, VkPresentModeKHR requested_mode);
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bool CreateSwapChain();
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void DestroySwapChain();
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bool SetupSwapChainImages();
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void DestroySwapChainImages();
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void DestroySurface();
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@@ -109,7 +111,8 @@ private:
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std::vector<ImageSemaphores> m_semaphores;
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VkFormat m_format = VK_FORMAT_UNDEFINED;
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bool m_vsync_mode = false;
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VkPresentModeKHR m_requested_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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VkPresentModeKHR m_actual_present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
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u32 m_current_image = 0;
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u32 m_current_semaphore = 0;
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