Implement support for analog controllers
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@ -217,8 +217,9 @@ const char* Settings::GetRendererDisplayName(GPURenderer renderer)
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return s_gpu_renderer_display_names[static_cast<int>(renderer)];
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}
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static std::array<const char*, 2> s_controller_type_names = {{"None", "DigitalController"}};
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static std::array<const char*, 2> s_controller_display_names = {{"None", "Digital Controller"}};
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static std::array<const char*, 3> s_controller_type_names = {{"None", "DigitalController", "AnalogController"}};
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static std::array<const char*, 3> s_controller_display_names = {
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{"None", "Digital Controller", "Analog Controller (DualShock)"}};
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std::optional<ControllerType> Settings::ParseControllerTypeName(const char* str)
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{
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