Achievements: Fix requests being sent when not logged in
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@@ -143,9 +143,11 @@ const Leaderboard* GetLeaderboardByID(u32 id);
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u32 GetLeaderboardCount();
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bool IsLeaderboardTimeType(const Leaderboard& leaderboard);
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const Achievement* GetAchievementByID(u32 id);
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std::pair<u32, u32> GetAchievementProgress(const Achievement& achievement);
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std::string GetAchievementProgressText(const Achievement& achievement);
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const std::string& GetAchievementBadgePath(const Achievement& achievement);
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const std::string& GetAchievementBadgePath(const Achievement& achievement, bool download_if_missing = true);
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std::string GetAchievementBadgeURL(const Achievement& achievement);
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void UnlockAchievement(u32 achievement_id, bool add_notification = true);
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void SubmitLeaderboard(u32 leaderboard_id, int value);
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