GPU: Keep drawing area invalidated after invalidating shadow VRAM copy

Partially fixes the motion blur in Vagrant Story.
This commit is contained in:
Connor McLaughlin
2020-02-07 00:10:58 +09:00
parent d1c8775996
commit a36fe8bfe6
4 changed files with 10 additions and 11 deletions

View File

@ -713,9 +713,6 @@ void GPU_HW_D3D11::UpdateVRAMReadTexture()
const CD3D11_BOX src_box(scaled_rect.left, scaled_rect.top, 0, scaled_rect.right, scaled_rect.bottom, 1);
m_context->CopySubresourceRegion(m_vram_read_texture, 0, scaled_rect.left, scaled_rect.top, 0, m_vram_texture, 0,
&src_box);
m_renderer_stats.num_vram_read_texture_updates++;
ClearVRAMDirtyRectangle();
}
void GPU_HW_D3D11::FlushRender()