GPU: Keep drawing area invalidated after invalidating shadow VRAM copy
Partially fixes the motion blur in Vagrant Story.
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@ -812,9 +812,6 @@ void GPU_HW_OpenGL::UpdateVRAMReadTexture()
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glEnable(GL_SCISSOR_TEST);
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m_vram_texture.BindFramebuffer(GL_FRAMEBUFFER);
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}
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m_renderer_stats.num_vram_read_texture_updates++;
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ClearVRAMDirtyRectangle();
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}
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void GPU_HW_OpenGL::FlushRender()
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