GPU: Keep drawing area invalidated after invalidating shadow VRAM copy

Partially fixes the motion blur in Vagrant Story.
This commit is contained in:
Connor McLaughlin
2020-02-07 00:10:58 +09:00
parent d1c8775996
commit a36fe8bfe6
4 changed files with 10 additions and 11 deletions

View File

@ -812,9 +812,6 @@ void GPU_HW_OpenGL::UpdateVRAMReadTexture()
glEnable(GL_SCISSOR_TEST);
m_vram_texture.BindFramebuffer(GL_FRAMEBUFFER);
}
m_renderer_stats.num_vram_read_texture_updates++;
ClearVRAMDirtyRectangle();
}
void GPU_HW_OpenGL::FlushRender()