CMake: Remove unsupported options

This commit is contained in:
Stenzek
2023-09-16 14:39:13 +10:00
parent c773c763ef
commit a37e89b52f
18 changed files with 173 additions and 318 deletions

View File

@ -1,123 +1,123 @@
add_library(core
achievements.cpp
achievements.h
analog_controller.cpp
analog_controller.h
analog_joystick.cpp
analog_joystick.h
bios.cpp
bios.h
bus.cpp
bus.h
cdrom.cpp
cdrom.h
cdrom_async_reader.cpp
cdrom_async_reader.h
cheats.cpp
cheats.h
controller.cpp
controller.h
cpu_code_cache.cpp
cpu_code_cache.h
cpu_core.cpp
cpu_core.h
cpu_core_private.h
cpu_disasm.cpp
cpu_disasm.h
cpu_types.cpp
cpu_types.h
digital_controller.cpp
digital_controller.h
dma.cpp
dma.h
fullscreen_ui.cpp
fullscreen_ui.h
game_database.cpp
game_database.h
game_list.cpp
game_list.h
gdb_protocol.cpp
gdb_protocol.h
gpu.cpp
gpu.h
gpu_backend.cpp
gpu_backend.h
gpu_commands.cpp
gpu_hw.cpp
gpu_hw.h
gpu_hw_shadergen.cpp
gpu_hw_shadergen.h
gpu_shadergen.cpp
gpu_shadergen.h
gpu_sw.cpp
gpu_sw.h
gpu_sw_backend.cpp
gpu_sw_backend.h
gpu_types.h
guncon.cpp
guncon.h
gte.cpp
gte.h
gte_types.h
host.cpp
host.h
host_interface_progress_callback.cpp
host_interface_progress_callback.h
hotkeys.cpp
input_types.h
imgui_overlays.cpp
imgui_overlays.h
interrupt_controller.cpp
interrupt_controller.h
mdec.cpp
mdec.h
memory_card.cpp
memory_card.h
memory_card_image.cpp
memory_card_image.h
multitap.cpp
multitap.h
negcon.cpp
negcon.h
pad.cpp
pad.h
pcdrv.cpp
pcdrv.h
pgxp.cpp
pgxp.h
playstation_mouse.cpp
playstation_mouse.h
psf_loader.cpp
psf_loader.h
resources.cpp
resources.h
save_state_version.h
settings.cpp
settings.h
shader_cache_version.h
sio.cpp
sio.h
spu.cpp
spu.h
system.cpp
system.h
texture_replacements.cpp
texture_replacements.h
timers.cpp
timers.h
timing_event.cpp
timing_event.h
types.h
achievements.cpp
achievements.h
analog_controller.cpp
analog_controller.h
analog_joystick.cpp
analog_joystick.h
bios.cpp
bios.h
bus.cpp
bus.h
cdrom.cpp
cdrom.h
cdrom_async_reader.cpp
cdrom_async_reader.h
cheats.cpp
cheats.h
controller.cpp
controller.h
cpu_code_cache.cpp
cpu_code_cache.h
cpu_core.cpp
cpu_core.h
cpu_core_private.h
cpu_disasm.cpp
cpu_disasm.h
cpu_types.cpp
cpu_types.h
digital_controller.cpp
digital_controller.h
dma.cpp
dma.h
fullscreen_ui.cpp
fullscreen_ui.h
game_database.cpp
game_database.h
game_list.cpp
game_list.h
gdb_protocol.cpp
gdb_protocol.h
gpu.cpp
gpu.h
gpu_backend.cpp
gpu_backend.h
gpu_commands.cpp
gpu_hw.cpp
gpu_hw.h
gpu_hw_shadergen.cpp
gpu_hw_shadergen.h
gpu_shadergen.cpp
gpu_shadergen.h
gpu_sw.cpp
gpu_sw.h
gpu_sw_backend.cpp
gpu_sw_backend.h
gpu_types.h
guncon.cpp
guncon.h
gte.cpp
gte.h
gte_types.h
host.cpp
host.h
host_interface_progress_callback.cpp
host_interface_progress_callback.h
hotkeys.cpp
input_types.h
imgui_overlays.cpp
imgui_overlays.h
interrupt_controller.cpp
interrupt_controller.h
mdec.cpp
mdec.h
memory_card.cpp
memory_card.h
memory_card_image.cpp
memory_card_image.h
multitap.cpp
multitap.h
negcon.cpp
negcon.h
pad.cpp
pad.h
pcdrv.cpp
pcdrv.h
pgxp.cpp
pgxp.h
playstation_mouse.cpp
playstation_mouse.h
psf_loader.cpp
psf_loader.h
resources.cpp
resources.h
save_state_version.h
settings.cpp
settings.h
shader_cache_version.h
sio.cpp
sio.h
spu.cpp
spu.h
system.cpp
system.h
texture_replacements.cpp
texture_replacements.h
timers.cpp
timers.h
timing_event.cpp
timing_event.h
types.h
)
set(RECOMPILER_SRCS
cpu_recompiler_code_generator.cpp
cpu_recompiler_code_generator.h
cpu_recompiler_code_generator_generic.cpp
cpu_recompiler_register_cache.cpp
cpu_recompiler_register_cache.h
cpu_recompiler_thunks.h
cpu_recompiler_types.h
cpu_recompiler_code_generator.cpp
cpu_recompiler_code_generator.h
cpu_recompiler_code_generator_generic.cpp
cpu_recompiler_register_cache.cpp
cpu_recompiler_register_cache.h
cpu_recompiler_thunks.h
cpu_recompiler_types.h
)
target_precompile_headers(core PRIVATE "pch.h")

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@ -3219,7 +3219,7 @@ void FullscreenUI::DrawControllerSettingsPage()
MenuHeading("Input Sources");
#ifdef WITH_SDL2
#ifdef USE_SDL2
DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_COG, "Enable SDL Input Source"),
FSUI_CSTR("The SDL input source supports most controllers."), "InputSources", "SDL", true, true,
false);

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@ -319,7 +319,7 @@ std::unique_ptr<AudioStream> Host::CreateAudioStream(AudioBackend backend, u32 s
{
switch (backend)
{
#ifdef WITH_CUBEB
#ifdef USE_CUBEB
case AudioBackend::Cubeb:
return AudioStream::CreateCubebAudioStream(sample_rate, channels, buffer_ms, latency_ms, stretch);
#endif

View File

@ -1247,7 +1247,7 @@ const char* Settings::GetDisplayScalingDisplayName(DisplayScalingMode mode)
static constexpr const char* s_audio_backend_names[] = {
"Null",
#ifdef WITH_CUBEB
#ifdef USE_CUBEB
"Cubeb",
#endif
#ifdef _WIN32
@ -1259,7 +1259,7 @@ static constexpr const char* s_audio_backend_names[] = {
};
static constexpr const char* s_audio_backend_display_names[] = {
TRANSLATE_NOOP("AudioBackend", "Null (No Output)"),
#ifdef WITH_CUBEB
#ifdef USE_CUBEB
TRANSLATE_NOOP("AudioBackend", "Cubeb"),
#endif
#ifdef _WIN32

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@ -446,7 +446,7 @@ struct Settings
static constexpr CPUFastmemMode DEFAULT_CPU_FASTMEM_MODE = CPUFastmemMode::Disabled;
#endif
#if defined(WITH_CUBEB)
#if defined(USE_CUBEB)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::Cubeb;
#elif defined(_WIN32)
static constexpr AudioBackend DEFAULT_AUDIO_BACKEND = AudioBackend::XAudio2;

View File

@ -144,7 +144,7 @@ enum class DisplayScalingMode : u8
enum class AudioBackend : u8
{
Null,
#ifdef WITH_CUBEB
#ifdef USE_CUBEB
Cubeb,
#endif
#ifdef _WIN32