GPU/HW: Elide buffer copy in scanout and fix flipped display

This commit is contained in:
Connor McLaughlin
2019-11-04 01:45:03 +10:00
parent ac45f3892c
commit a397979d72
8 changed files with 55 additions and 61 deletions

View File

@ -35,7 +35,7 @@ public:
virtual void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
u32 data_stride) = 0;
virtual void SetDisplayTexture(void* texture_handle, u32 offset_x, u32 offset_y, u32 width, u32 height,
virtual void SetDisplayTexture(void* texture_handle, s32 offset_x, s32 offset_y, s32 width, s32 height,
u32 texture_width, u32 texture_height, float aspect_ratio) = 0;
virtual void SetDisplayLinearFiltering(bool enabled) = 0;