GPU/HW: Elide buffer copy in scanout and fix flipped display
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@ -14,7 +14,7 @@ struct Settings
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bool start_paused = false;
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GPURenderer gpu_renderer = GPURenderer::HardwareOpenGL;
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GPURenderer gpu_renderer = GPURenderer::Software;
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u32 gpu_resolution_scale = 1;
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u32 max_gpu_resolution_scale = 1;
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bool gpu_vsync = true;
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