GPU/HW: Elide buffer copy in scanout and fix flipped display
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@@ -22,7 +22,7 @@ public:
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void UpdateTexture(HostDisplayTexture* texture, u32 x, u32 y, u32 width, u32 height, const void* data,
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u32 data_stride) override;
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void SetDisplayTexture(void* texture, u32 offset_x, u32 offset_y, u32 width, u32 height, u32 texture_width,
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void SetDisplayTexture(void* texture, s32 offset_x, s32 offset_y, s32 width, s32 height, u32 texture_width,
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u32 texture_height, float aspect_ratio) override;
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void SetDisplayLinearFiltering(bool enabled) override;
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@@ -49,10 +49,10 @@ private:
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GL::Program m_display_program;
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GLuint m_display_vao = 0;
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GLuint m_display_texture_id = 0;
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u32 m_display_offset_x = 0;
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u32 m_display_offset_y = 0;
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u32 m_display_width = 0;
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u32 m_display_height = 0;
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s32 m_display_offset_x = 0;
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s32 m_display_offset_y = 0;
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s32 m_display_width = 0;
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s32 m_display_height = 0;
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u32 m_display_texture_width = 0;
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u32 m_display_texture_height = 0;
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float m_display_aspect_ratio = 1.0f;
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