GPU: Add Bilinear (Integer) scaling option
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@ -1417,15 +1417,17 @@ const char* Settings::GetDisplayAlignmentDisplayName(DisplayAlignment alignment)
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static constexpr const std::array s_display_scaling_names = {
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"Nearest",
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"BilinearSmooth",
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"NearestInteger",
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"BilinearSmooth",
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"BilinearSharp",
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"BilinearInteger",
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};
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static constexpr const std::array s_display_scaling_display_names = {
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TRANSLATE_NOOP("DisplayScalingMode", "Nearest-Neighbor"),
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TRANSLATE_NOOP("DisplayScalingMode", "Bilinear (Smooth)"),
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TRANSLATE_NOOP("DisplayScalingMode", "Nearest-Neighbor (Integer)"),
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TRANSLATE_NOOP("DisplayScalingMode", "Bilinear (Smooth)"),
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TRANSLATE_NOOP("DisplayScalingMode", "Bilinear (Sharp)"),
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TRANSLATE_NOOP("DisplayScalingMode", "Bilinear (Integer)"),
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};
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std::optional<DisplayScalingMode> Settings::ParseDisplayScaling(const char* str)
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