FrontendCommon: Add PlaySoundAsync()
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61
src/frontend-common/platform_misc_win32.cpp
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61
src/frontend-common/platform_misc_win32.cpp
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#include "common/log.h"
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#include "common/string.h"
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#include "common/string_util.h"
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#include "platform_misc.h"
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#include <cinttypes>
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Log_SetChannel(FrontendCommon);
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#include "common/windows_headers.h"
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#include <mmsystem.h>
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static bool SetScreensaverInhibitWin32(bool inhibit)
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{
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if (SetThreadExecutionState(ES_CONTINUOUS | (inhibit ? (ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED) : 0)) == NULL)
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{
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Log_ErrorPrintf("SetThreadExecutionState() failed: %d", GetLastError());
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return false;
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}
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return true;
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}
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static bool s_screensaver_suspended;
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static WindowInfo s_screensaver_suspender;
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void FrontendCommon::SuspendScreensaver(const WindowInfo& wi)
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{
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if (s_screensaver_suspended &&
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(s_screensaver_suspender.type != wi.type || s_screensaver_suspender.window_handle != wi.window_handle))
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ResumeScreensaver();
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if (!SetScreensaverInhibitWin32(true))
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{
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Log_ErrorPrintf("Failed to suspend screensaver.");
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return;
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}
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Log_InfoPrintf("Screensaver suspended by 0x%" PRIx64 ".",
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static_cast<u64>(reinterpret_cast<uintptr_t>(wi.window_handle)));
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s_screensaver_suspended = true;
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s_screensaver_suspender = wi;
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}
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void FrontendCommon::ResumeScreensaver()
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{
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if (!s_screensaver_suspended)
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return;
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if (!SetScreensaverInhibitWin32(false))
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Log_ErrorPrint("Failed to resume screensaver.");
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else
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Log_InfoPrint("Screensaver resumed.");
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s_screensaver_suspended = false;
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s_screensaver_suspender = {};
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}
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bool FrontendCommon::PlaySoundAsync(const char* path)
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{
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const std::wstring wpath(StringUtil::UTF8StringToWideString(path));
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return PlaySoundW(wpath.c_str(), NULL, SND_ASYNC | SND_NODEFAULT);
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}
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